![]() So we immediately focused on those national parks and trying to provide a sports experience at a scale that has never been experienced before. ![]() "Obviously, it's something really hard to do in a very narrow and level-designed kind of experience. "We wanted to make an open world not because we needed an open world, but we wanted players to experience the great outdoors," Geoffroyd says. We have five different careers, and we have dedicated people working on these and focusing each on consistencies, just to make sure that we can maintain the consistent experience throughout the sports." So we had some different cells and different people working on different sports. However, it introduced some complexity, because we need to have consistency - camera controls, level design, challenges, progression, and difficulty. "For us, it was a great proposition for the players to be outside and do so many different sports. "We wanted to make different outdoor sports in the same world," Geoffroyd tells me. You can also fly above the clouds via jetpack, because why not? Riders is a lot of games in one, basically - after playing the beta, we sat down with Ubisoft content director Thomas Geoffroyd to ask how the team manages to balance so many ideas in one. Oh, and all those other sports? It's a trick battle game for the lot of them too. It's also a snowboard racing game and a ski racing game. Riders Republic Official Poster By Ubisoft
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